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data/icon
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Dragon, lasers, air_hud and javelin code.
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2015-01-11 10:24:19 -08:00 |
functions
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update caching access function names to align with each other and added some preliminary material consideration for spalling
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2024-01-09 14:00:43 -06:00 |
$PBOPREFIX$
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Cleanup Frag Component (#4581)
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2016-10-27 00:16:31 +02:00 |
ACE_Settings.hpp
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General - Move to CBA Settings (#8461)
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2021-10-11 15:48:30 -05:00 |
CfgAmmo.hpp
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removed some init eventhandlers to make debugging easier
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2024-01-08 21:40:37 -06:00 |
cfgAmmoBaseEH.hpp
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Added init event handlers instead of fired
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2024-01-08 21:38:15 -06:00 |
cfgAmmoFragParameters.hpp
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update caching access function names to align with each other and added some preliminary material consideration for spalling
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2024-01-09 14:00:43 -06:00 |
cfgAmmoFragSpawner.hpp
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removed some init eventhandlers to make debugging easier
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2024-01-08 21:40:37 -06:00 |
CfgAmmoReflections.hpp
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HEMTT v10 Compatibility (#9105)
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2023-02-01 23:28:55 -06:00 |
cfgAmmoSpall.hpp
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Made larger spalls less lethal
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2024-01-09 00:24:48 -06:00 |
CfgEventhandlers.hpp
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Add SQFC support (#8235)
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2021-09-03 19:08:34 -05:00 |
config.cpp
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Cleanup Frag Component (#4581)
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2016-10-27 00:16:31 +02:00 |
initSettings.inc.sqf
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removed duplicate setting
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2024-01-08 23:58:11 -06:00 |
initSettingsDebug.inc.sqf
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Initial commit:
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2024-01-08 15:22:52 -06:00 |
README.md
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fixed spelling errors
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2024-01-08 21:40:12 -06:00 |
script_component.hpp
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Updated some stringtable entries
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2024-01-09 00:27:13 -06:00 |
stringtable.xml
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Updated some stringtable entries
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2024-01-09 00:27:13 -06:00 |
XEH_postInit.sqf
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Added init event handlers instead of fired
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2024-01-08 21:38:15 -06:00 |
XEH_preInit.sqf
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Fixed variable names and mislabeled inequalities
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2024-01-09 00:25:58 -06:00 |
XEH_PREP.hpp
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fixed spelling errors
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2024-01-08 21:40:12 -06:00 |
XEH_preStart.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |