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* Hunter Killer (Commander Override) - Initial Demo * Just do a one-time slew * Update fnc_eachFrame.sqf * Update addons/hunterkiller/functions/script_component.hpp Co-authored-by: jonpas <jonpas33@gmail.com> * Update for ArmA 2.08 * cleanup * Rework Observe / Control configs * Add to all 2035 tanks * Update script_component.hpp * Use eyeDirection on commander turrets * Update docs/wiki/framework/hunterkiller-framework.md Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Add to all 2035, support ture/false setVars * remove from apcs because mods don't know how to do inheritance Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
51 lines
1.2 KiB
Markdown
51 lines
1.2 KiB
Markdown
---
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layout: wiki
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title: HunterKiller Framework
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description: Explains configs of the hunter-killer addon
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group: framework
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order: 5
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parent: wiki
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mod: ace
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version:
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major: 3
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minor: 15
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patch: 1
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---
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## 1. Array Info
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HunterKiller needs a 2 element array to know what seats to run on.
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Each element is a tuple of a turret path and operating mode.
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```cpp
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// NO_ACTIONS = 0
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// OBSERVE = 1
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// OVERRIDE = 2
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// OBSERVE_AND_OVERRIDE = 3
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```
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## 2. Configs
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```cpp
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class CfgVehicles {
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class MyTankA {
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ace_hunterkiller = 1; // enable with default settings
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};
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class MyTankB {
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ace_hunterkiller[] = {{{0}, 1}, {{0,0}, 3}}; // Default settings: (gunner can observe, commander can observe and override gunner)
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};
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class MRAP_03_hmg_base_F {
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ace_hunterkiller[] = {{{0}, 1}, {{1}, 2}}; // e.g. vehicle where commander is [1] instead of [0,0]
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};
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};
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```
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## 2. Variables
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```cpp
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this setVariable ["ace_hunterkiller", true]; // enable for vic using default settings
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this setVariable ["ace_hunterkiller", [[[0], 1], [[0,0], 3]]]; // enable using custom array
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this setVariable ["ace_hunterkiller", false]; // disabled
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this setVariable ["ace_hunterkiller", []]; // disabled
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```
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