ACE3/addons/fcs
2015-03-20 17:55:39 -05:00
..
functions Remove weapon initVelocities for guns with FCS 2015-03-07 14:12:00 -03:00
$PBOPREFIX$ Add PBOPREFIX 2015-01-12 11:27:56 +01:00
CfgAmmo.hpp fcs per turrets 2015-02-03 23:03:43 +01:00
CfgEventHandlers.hpp Allow adding FCS to static weapons 2015-02-15 17:26:08 -03:00
CfgMagazines.hpp fcs per turrets 2015-02-03 23:03:43 +01:00
CfgOptics.hpp fcs per turrets 2015-02-03 23:03:43 +01:00
CfgVehicles.hpp Fix the FCS reset action 2015-03-07 14:56:20 -03:00
CfgWeapons.hpp fcs per turrets 2015-02-03 23:03:43 +01:00
config.cpp fcs reset was still broken 2015-02-14 08:09:52 +01:00
initKeybinds.sqf #198 canInteractWith EGVAR -> EFUNC 2015-03-20 17:55:39 -05:00
README.md Create README.md 2015-01-26 13:44:05 +01:00
script_component.hpp Change FCS indentation to 4 spaces 2015-01-14 21:07:41 +01:00
stringtable.xml Change FCS indentation to 4 spaces 2015-01-14 21:07:41 +01:00
XEH_clientInit.sqf allow rangefinder while the fcs is active 2015-02-11 22:39:31 +01:00
XEH_preInit.sqf air burst ammo PFH 2015-02-14 07:51:13 +01:00

ace_fcs

Adds a fire control system to armoured vehicles and helicoters, allowing the precise engagement of stationary and moving targets.

Maintainers

The people responsible for merging changes to this component or answering potential questions.