ACE3/addons/frag
2021-11-08 00:20:57 +01:00
..
data/icon Dragon, lasers, air_hud and javelin code. 2015-01-11 10:24:19 -08:00
functions Frag - Fix fuse-arming distance calculation (#8628) 2021-11-08 00:20:57 +01:00
$PBOPREFIX$ Cleanup Frag Component (#4581) 2016-10-27 00:16:31 +02:00
ACE_Settings.hpp General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
CfgAmmo.hpp Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565) 2021-10-14 10:49:27 -05:00
CfgAmmoReflections.hpp General - Format config class defines to coding guidelines (+tool) (#8520) 2021-10-15 13:47:05 -05:00
CfgEventhandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
config.cpp Cleanup Frag Component (#4581) 2016-10-27 00:16:31 +02:00
initSettings.sqf General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp Frag - Cleanup and Performance (#5010) 2017-04-11 10:33:56 -05:00
stringtable.xml Addition to Czech translation (#7319) 2019-12-20 13:38:53 -06:00
XEH_postInit.sqf General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
XEH_preInit.sqf General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
XEH_PREP.hpp Frag - Cleanup and Performance (#5010) 2017-04-11 10:33:56 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_frag

Shrapnel system for explosives.