ACE3/addons/fastroping/functions/fnc_canFastRope.sqf
shukari 468da8b79b Fix fastropes being blocked after rope breaking (#6239)
* add broken state

* add broke state

* add broken state

* add broken state

* add broken state
2018-04-12 10:23:18 -05:00

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/*
* Author: BaerMitUmlaut
* Checks if the unit can fast rope from the helicopter.
*
* Arguments:
* 0: Unit occupying the helicopter <OBJECT>
* 1: The helicopter itself <OBJECT>
*
* Return Value:
* Able to fast ropes <BOOL>
*
* Example:
* [_player, _vehicle] call ace_fastroping_fnc_canFastRope
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_vehicle"];
private _deployedRopes = _vehicle getVariable [QGVAR(deployedRopes), []];
((driver _vehicle != _unit) &&
{!(_deployedRopes isEqualTo [])} &&
{{!(_x select 5) && !(_x select 6)} count (_deployedRopes) > 0} &&
{getPos _vehicle select 2 > 2})