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468da8b79b
* add broken state * add broke state * add broken state * add broken state * add broken state
40 lines
1.1 KiB
Plaintext
40 lines
1.1 KiB
Plaintext
/*
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* Author: BaerMitUmlaut
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* Lets the unit fast rope.
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*
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* Arguments:
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* 0: Unit occupying the helicopter <OBJECT>
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* 1: The helicopter itself <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_player, _vehicle] call ace_fastroping_fnc_fastRope
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_vehicle"];
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//Select unoccupied rope
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private _deployedRopes = _vehicle getVariable [QGVAR(deployedRopes), []];
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private _usableRope = _deployedRopes select 0;
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private _usableRopeIndex = 0;
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{
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if (!(_x select 5) && !(_x select 6)) exitWith {
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_usableRope = _x;
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_usableRopeIndex = _forEachIndex;
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};
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} forEach _deployedRopes;
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_usableRope set [5, true];
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_deployedRopes set [_usableRopeIndex, _usableRope];
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_vehicle setVariable [QGVAR(deployedRopes), _deployedRopes, true];
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//Start server PFH asap
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[QGVAR(startFastRope), [_unit, _vehicle, _usableRope, _usableRopeIndex, false]] call CBA_fnc_serverEvent;
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moveOut _unit;
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[FUNC(fastRopeLocalPFH), 0, [_unit, _vehicle, _usableRope, _usableRopeIndex, diag_tickTime]] call CBA_fnc_addPerFrameHandler;
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