ACE3/addons/frag/functions/fnc_spallTrack.sqf
PabstMirror b1526ccb86
Spall - Don't throw script errors in doSpall if input is bad (#6322)
- Fix #5614
- Don't run tracking siumlation on small calibre ammo that won't ever spall
2018-05-09 10:08:26 -05:00

43 lines
1.2 KiB
Plaintext

/*
* Author: ACE-Team
* Add HitPart EventHandler to objects in the projectile's path
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* call ace_frag_fnc_spallTrack
*
* Public: No
*/
//fnc_spallTrack.sqf
#include "script_component.hpp"
params ["_round", "_multiplier", "_foundObjects", "_foundObjectHPIds"];
private _delta = (1 / diag_fps) * _multiplier;
private _curPos = getPosASL _round;
private _velocity = velocity _round;
private _velocityStep = _velocity vectorMultiply _delta;
private _forwardPos = _curPos vectorAdd _velocityStep;
private _intersectsWith = lineIntersectsWith [_curPos, _forwardPos];
if (_intersectsWith isEqualTo []) exitWith {};
// player sideChat format ["inter: %1", _intersectsWith];
{
// diag_log text format ["Adding HP: %1", _x];
private _index = count GVAR(spallHPData);
private _hpId = _x addEventHandler ["hitPart", compile format ["[%1, _this] call " + QFUNC(spallHP), _index]];
_foundObjects pushBack _x;
_foundObjectHPIds pushBack _hpId;
private _data = [_hpId, _x, typeOf _round, _round, _curPos, _velocity, 0, _foundObjects, _foundObjectHPIds];
GVAR(spallHPData) pushBack _data;
} forEach (_intersectsWith select {!(_x in _foundObjects)});