ACE3/addons/goggles/functions/fnc_clearGlasses.sqf
Dedmen Miller 81e02a7336 Refactor private ARRAY to private keyword (#5598)
* Everything

* Fixed missing ;

* Fix missing ; and double private

* Fixed cannot isNull on number

* Turn _temparture back to isNil

* Fix error from merge
2017-10-10 09:39:59 -05:00

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/*
* Author: Garth 'L-H' de Wet
* Clears all dirt, rain, dust from glasses.
* Removes glasses effect (PP, overlay) and then puts it back.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* call ace_goggles_fnc_clearGlasses
*
* Public: Yes
*/
#include "script_component.hpp"
private _unit = ACE_player;
private _broken = GETBROKEN;
private _effects = GLASSESDEFAULT;
_effects set [BROKEN, _broken];
SETGLASSES(_unit,_effects);
if ((stance _unit != "PRONE") && {primaryWeapon _unit != ""} && {currentWeapon _unit == primaryWeapon _unit}) then {
[_unit, "gestureWipeFace"] call EFUNC(common,doGesture);
};
[{
if (cameraView == "INTERNAL") then {
addCamShake [5, 1.75, 2];
};
}, [], 0.3] call CBA_fnc_waitAndExecute;
call FUNC(removeDirtEffect);
call FUNC(removeRainEffect);
call FUNC(removeDustEffect);