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layout | title | description | group | order | parent | mod | version | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
wiki | Fortify Framework | Explains how to set-up the Fortify component. | framework | 6 | wiki | acex |
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1. Overview
The Fortify framework allows server admins or mission makers to give players the ability to place fortifications through self-interaction, using the Fortify Tool
.
1.1 Chat commands
If the Fortify module is present in the mission, server admins can use chat commands to set-up or change the different parameters. Useful to give players additional resources based on progress on the mission for example.
#ace-fortify on
turns fortify mode on#ace-fortify off
turns fortify mode off#ace-fortify west small 500
registers the "small" preset for the west side with a budget of 500#ace-fortify west medium
registers the "medium" preset for the west side with no budget#ace-fortify o big
registers the "big" preset for the east side with no budget
1.2 Adding custom presets
There are two ways of adding custom presets to your mission, either via code or through desciption.ext.
To add a preset via code you use the function call acex_fortify_fnc_registerObjects
. Also enables Fortify.
* Registers the given objects in the given side's player interaction menu.
* Players on that side must have the `Fortify Tool` item in their inventory to access the menu.
* Classnames must be in the format [<classname>, <cost>]
* MUST BE CALLED ON SERVER!
*
* Arguments:
* 0: Side <SIDE>
* 1: Budget <NUMBER>
* 2: Object Classnames <ARRAY>
*
* Return Value:
* None
*
* Example:
* [west, 5000, [["Land_BagFence_Long_F", 5], ["Land_BagBunker_Small_F", 50]]] call acex_fortify_fnc_registerObjects
Adding it through description.ext
you use:
class ACEX_Fortify_Presets {
class myMissionObjects {
objects[] = {
{"Sandbag", 5},
{"Bunker", 50}
};
};
Then you will have to set the mission preset to myMissionObjects
with #fortify blufor myMissionObjects
to enable it.