ACE3/addons/spectator
SilentSpike 1b1329b350 Increase spectator unit tree refresh rate
Reduce the time between automated refreshing of the unit tree. Also makes an initial call to the tree populating code upon first opening to remove the initial delay.
2016-05-11 16:01:07 +01:00
..
functions Increase spectator unit tree refresh rate 2016-05-11 16:01:07 +01:00
UI fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
$PBOPREFIX$ Add Spectator. 2015-06-28 19:34:21 -07:00
ACE_Settings.hpp Add some names/descriptions to settings configs 2016-03-08 01:17:40 -06:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Remove legacy spectator settings module argument 2015-08-07 00:28:54 +01:00
config.cpp Replace spectator respawn changes with a template 2015-08-04 23:21:10 +01:00
README.md Update ace_spectator readme 2015-08-08 17:22:04 +01:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml CZ Translate - Update 2016-04-30 00:57:24 +02:00
XEH_postInit.sqf end spectator by global mission end event from server (#3659) 2016-05-07 22:17:21 +02:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_spectator

A flexible spectator framework for mission makers to use.

Includes a public API for integration into custom respawn frameworks and a template for use with the vanilla respawn framework.

For more information, see: http://ace3mod.com/wiki/feature/spectator.html

Maintainers

The people responsible for merging changes to this component or answering potential questions.