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78 lines
2.4 KiB
Plaintext
78 lines
2.4 KiB
Plaintext
/*
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* Author: PabstMirror
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* Simulates repacking a set of magazines.
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* Returns the timing and magazines counts at every stage.
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*
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* Arguments:
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* 0: How many rounds in a full magazine <NUMBER>
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* 1: Array of rounds in magazines <ARRAY>
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*
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* Return Value:
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* Array in format [time, isBullet, array of ammo counts] <ARRAY>
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*
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* Example:
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* [10, [1,2,3,8], false] call ace_magazinerepack_fnc_simulateRepackEvents =
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* [[1.5,true,[0,2,3,9]],[3.5,false,[0,2,3,9]],[5,true,[0,1,3,10]],[7,false,[0,1,3,10]],[8.5,true,[0,0,4,10]],[10.5,false,[0,0,4,10]]]
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_newMagFnc", "_time", "_events", "_swapAmmoFnc", "_ammoSwaped", "_lowIndex", "_highIndex", "_ammoToTransfer", "_ammoAvailable", "_ammoNeeded"];
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PARAMS_3(_fullMagazineCount,_arrayOfAmmoCounts,_isBelt);
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// Sort Ascending - Don't modify original
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_arrayOfAmmoCounts = (+_arrayOfAmmoCounts) call BIS_fnc_sortNum;
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_newMagFnc = {
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_time = _time + GVAR(TimePerMagazine);
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_events pushBack [_time, false, +_arrayOfAmmoCounts];
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};
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_swapAmmoFnc = if (_isBelt) then {
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{
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_time = _time + GVAR(TimePerBeltLink);
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_arrayOfAmmoCounts set [_lowIndex, ((_arrayOfAmmoCounts select _lowIndex) - _ammoSwaped)];
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_arrayOfAmmoCounts set [_highIndex, ((_arrayOfAmmoCounts select _highIndex) + _ammoSwaped)];
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_events pushBack [_time, true, +_arrayOfAmmoCounts];
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}
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} else {
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{
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for "_swapProgress" from 0 to (_ammoSwaped - 1) do {
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_time = _time + GVAR(TimePerAmmo);
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_arrayOfAmmoCounts set [_lowIndex, ((_arrayOfAmmoCounts select _lowIndex) - 1)];
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_arrayOfAmmoCounts set [_highIndex, ((_arrayOfAmmoCounts select _highIndex) + 1)];
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_events pushBack [_time, true, +_arrayOfAmmoCounts];
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};
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}
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};
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_lowIndex = 0;
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_highIndex = (count _arrayOfAmmoCounts) - 1;
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_ammoToTransfer = 0;
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_ammoAvailable = 0;
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_time = 0;
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_events = [];
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while {_lowIndex < _highIndex} do {
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_ammoNeeded = _fullMagazineCount - (_arrayOfAmmoCounts select _highIndex);
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_ammoAvailable = _arrayOfAmmoCounts select _lowIndex;
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if (_ammoAvailable == 0) then {
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_lowIndex = _lowIndex + 1;
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call _newMagFnc;
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} else {
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if (_ammoNeeded == 0) then {
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_highIndex = _highIndex - 1;
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call _newMagFnc;
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} else {
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_ammoSwaped = _ammoAvailable min _ammoNeeded;
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call _swapAmmoFnc;
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};
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};
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};
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_events
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