ACE3/docs/wiki/framework/medical-treatment-framework.md
johnb432 ac9044f2d6
Zeus - Add medical menu module (#9367)
* open medical menu from Zeus

* fix function header

* Zeus can use every action, add room for more buttons in medical menu

* Update addons/medical_treatment/functions/fnc_treatment.sqf

* Added zeus treatment time coeff

* Update addons/medical_gui/functions/fnc_canOpenMenu.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update fnc_canOpenMenu.sqf

* Update initSettings.sqf

* Update fnc_moduleMedicalMenu.sqf

* Added check + documentation

* Update fnc_canTreat.sqf

---------

Authored-by: Brett <brett@mayson.io>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-11-20 13:52:29 -08:00

1.9 KiB

layout title description group order parent mod version
wiki Medical Treatment Framework Explains extending the treatment system for developers. framework 5 wiki ace
major minor patch
3 14 2

1. Config Values

1.1 Vehicle Patient Seats

Defines the seats that will be prioritized when loading patients into vehicles. Uses moveInCargo indexes.

class CfgVehicles {
    class MyCar {
        ace_medical_treatment_patientSeats[] = {3,4};
    };
};

1.2 Patient Reverse Fill

When no patient seats are available, by default patients will be filled from the highest cargo index to the lowest. This can be changed to fill from the lowest to the highest.

class CfgVehicles {
    class MyCar {
        ace_medical_treatment_patientReverseFill = 0;
    };
};

1.3 Treatment Items

Items in CfgWeapons with ACE_isMedicalItem property will be added to the ACE Medical category in the ACE Arsenal.

class CfgWeapons {
    class MyMedicalItem {
        ACE_isMedicalItem = 1;
    };
};

Required items in ACE_Medical_Treatment_Actions will also be added as a fallback.

class ACE_Medical_Treatment_Actions {
    class MyCustomTreatment {
        items[] = {"MyMedicalItem"};
    };
};

2. Mission Variables

2.1 Grave Digging Object Configuration

The object created when digging a grave can be modified by setting the ace_medical_treatment_graveClassname variable.

ace_medical_treatment_graveClassname = "Land_Grave_11_F"; // classname, e.g. unmarked gravel (no headstone OR check actions)

The object's rotation can also be modified, if necessary.

ace_medical_treatment_graveRotation = 0; // rotation angle (will depend on model classname)

2.2 Zeus Medical Menu Module

If a mission maker wishes to disable Zeus access to the medical menu, they can set the variable below: ace_medical_gui_enableZeusModule = false; // default is true