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https://github.com/acemod/ACE3.git
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cc414de8d1
* Initial commit advanced fatigue * Added animation changes * Fixes, rewrites * Broadcast 3den attribute and fix UBC * Further animation tweaks * Added Eden attribute and CBA settings * Switch to CBA events * Add beautified component name * Rewrites, fixes, tweaks * Move setVars to GVARs * Add setting to disable * Switch to status effect handler for sprint and jog blocking * Add component name * Failsafe for early unit player EH * Removed raised weapon penalty for pistols * Added respawn compatibility * Tweaked side jog animation speed * Added support for virtual load * Added stamina bar * Remove debug flags * Added custom duty factor functions and values * Added structural comments * Disabled CBA settings, added ACE settings * Fixed config * Added readme * Remove leftover debug diag_logs * Improved stringtable
51 lines
2.0 KiB
Plaintext
51 lines
2.0 KiB
Plaintext
#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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["ace_settingsInitialized", {
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if (!GVAR(enabled)) exitWith {};
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// - Post process effect ------------------------------------------------------
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GVAR(ppeBlackout) = ppEffectCreate ["ColorCorrections", 4220];
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GVAR(ppeBlackout) ppEffectEnable true;
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GVAR(ppeBlackout) ppEffectForceInNVG true;
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GVAR(ppeBlackout) ppEffectAdjust [1,1,0,[0,0,0,1],[0,0,0,0],[1,1,1,1],[10,10,0,0,0,0.1,0.5]];
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GVAR(ppeBlackout) ppEffectCommit 0.4;
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// - GVAR updating and initialization -----------------------------------------
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if !(isNull ACE_player) then {
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[ACE_player, objNull] call FUNC(handlePlayerChanged);
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};
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["unit", FUNC(handlePlayerChanged)] call CBA_fnc_addPlayerEventHandler;
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// - Duty factors -------------------------------------------------------------
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[QEGVAR(medical,pain), {
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1 + (((_this getVariable [QEGVAR(medical,pain), 0]) min 1) / 10)
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}] call FUNC(addDutyFactor);
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[QEGVAR(medical,bloodVolume), {
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2 - (((_this getVariable [QEGVAR(medical,bloodVolume), 100]) min 100) / 100)
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}] call FUNC(addDutyFactor);
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[QEGVAR(dragging,isCarrying), {
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if (_this getVariable [QEGVAR(dragging,isCarrying), false]) then {
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3
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} else {
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1
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};
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}] call FUNC(addDutyFactor);
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[QEGVAR(weather,temperature), {
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(((missionNamespace getVariable [QEGVAR(weather,currentTemperature), 25]) - 35) / 10) max 2 min 1
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}] call FUNC(addDutyFactor);
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// - Add main PFH -------------------------------------------------------------
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[FUNC(pfhMain), 1, []] call CBA_fnc_addPerFrameHandler;
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}] call CBA_fnc_addEventHandler;
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["ace_settingChanged", {
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params ["_name", "_value"];
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if (_name == QGVAR(enableStaminaBar) && {!_value}) then {
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private _staminaBarContainer = uiNamespace getVariable [QGVAR(staminaBarContainer), controlNull];
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_staminaBarContainer ctrlSetFade 1;
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_staminaBarContainer ctrlCommit 0;
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};
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}] call CBA_fnc_addEventHandler;
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