.. |
data
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Added missing semicolon (#5487)
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2017-09-10 14:44:26 +02:00 |
functions
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fix the delay timing when a unit switch to Captive (#5338)
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2017-10-10 11:30:31 -05:00 |
sounds
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port inject sound
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2015-04-15 22:16:54 +02:00 |
ui
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Use GVAR where applicable
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2016-07-20 07:15:18 +03:00 |
$PBOPREFIX$
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ACE_Medical_Actions.hpp
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Use new QPATHTOF and QPATHTOEF macros
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2016-04-08 20:34:50 +02:00 |
ACE_Medical_SelfActions.hpp
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Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) (#5521)
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2017-10-01 13:38:11 -05:00 |
ACE_Medical_Treatments.hpp
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Merge branch 'master' into merge-basic-and-advanced
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2016-06-30 11:27:51 +02:00 |
ACE_Settings.hpp
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Remove legacy medical settings (#5609)
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2017-10-11 22:23:12 +02:00 |
CfgActions.hpp
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Fix for 'Treat at...' option
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2015-07-06 21:30:49 +02:00 |
CfgEden.hpp
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Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
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2017-02-18 12:27:36 -06:00 |
CfgEventHandlers.hpp
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
CfgFactionClasses.hpp
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Changed all strings to macros (except external)
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2015-05-27 19:04:25 +02:00 |
CfgSounds.hpp
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Use new QPATHTOF and QPATHTOEF macros
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2016-04-08 20:34:50 +02:00 |
CfgVehicles.hpp
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Medical & Captive Load Menu Overhaul (#5519)
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2017-09-29 22:00:47 +02:00 |
CfgWeapons.hpp
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Use CBA Misc Items (#5502)
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2017-09-12 23:23:45 -05:00 |
config.cpp
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Merge branch 'master' into merge-basic-and-advanced
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2016-06-30 11:27:51 +02:00 |
README.md
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README.md files added to all modules
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2015-08-19 04:18:33 +02:00 |
script_component.hpp
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convert log macros to cba versions (#4282)
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2016-10-02 12:55:31 +02:00 |
stringtable.xml
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Update Chinese stringtable content (#5637)
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2017-10-18 12:01:29 -05:00 |
XEH_init.sqf
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Remove non functional event driven handleDamage
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2016-02-07 13:18:19 +01:00 |
XEH_postInit.sqf
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Refactor private ARRAY to private keyword (#5598)
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2017-10-10 09:39:59 -05:00 |
XEH_preInit.sqf
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Reload medical configs into extension on save load (#4941)
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2017-03-08 19:33:28 +01:00 |
XEH_PREP.hpp
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Medical & Captive Load Menu Overhaul (#5519)
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2017-09-29 22:00:47 +02:00 |
XEH_preStart.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
XEH_respawn.sqf
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Fix medical events
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2016-06-03 20:57:21 +02:00 |