ACE3/addons/backpacks/functions/fnc_isBackpack.sqf
GhostIsSpooky 68ed19911a
General - Change object config lookups to configOf (#8795)
* configOf lookups

* forEach, missed configOf

* revert handcuff distance change

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* optimize condition

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* capitalization

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* use object in getVehicleIcon

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add return comment

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* remove extra brackets

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add missing brackets

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add return comment pt2

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* revert to cursorTarget

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-03-08 21:41:21 -06:00

27 lines
649 B
Plaintext

#include "script_component.hpp"
/*
* Author: commy2
* Check if the given backpack is an actual backpack that can store items. Parachute, static weapon packs, etc. will return false.
*
* Arguments:
* 0: Backpack <OBJECT, STRING>
*
* Return Value:
* Boolean <BOOL>
*
* Example:
* [bob] call ace_backpacks_fnc_isBackpack
*
* Public: Yes
*/
params [["_backpack", objNull, [objNull, ""]]];
private _config = if (_backpack isEqualType objNull) then {
configOf _backpack
} else {
configFile >> "CfgVehicles" >> _backpack
};
getText (_config >> "vehicleClass") == "backpacks" && {getNumber (_config >> "maximumLoad") > 0} // return