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68ed19911a
* configOf lookups * forEach, missed configOf * revert handcuff distance change Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * optimize condition Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * capitalization Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * use object in getVehicleIcon Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * add return comment Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * remove extra brackets Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * add missing brackets Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * add return comment pt2 Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * revert to cursorTarget Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
27 lines
649 B
Plaintext
27 lines
649 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: commy2
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* Check if the given backpack is an actual backpack that can store items. Parachute, static weapon packs, etc. will return false.
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*
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* Arguments:
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* 0: Backpack <OBJECT, STRING>
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*
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* Return Value:
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* Boolean <BOOL>
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*
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* Example:
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* [bob] call ace_backpacks_fnc_isBackpack
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*
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* Public: Yes
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*/
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params [["_backpack", objNull, [objNull, ""]]];
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private _config = if (_backpack isEqualType objNull) then {
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configOf _backpack
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} else {
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configFile >> "CfgVehicles" >> _backpack
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};
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getText (_config >> "vehicleClass") == "backpacks" && {getNumber (_config >> "maximumLoad") > 0} // return
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