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23 lines
770 B
Plaintext
23 lines
770 B
Plaintext
#include "script_component.hpp"
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ADDON = false;
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LOG(MSG_INIT);
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// Calculate the maximum zoom allowed for this map
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call FUNC(determineZoom);
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// This spawn is probably worth keeping, as pfh don't work natively on the briefing screen and IDK how reliable the hack we implemented for them is.
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// The thread dies as soon as the mission start, so it's not really compiting for scheduler space.
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[] spawn {
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// Wait until the map display is detected
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waitUntil {(!isNull findDisplay 12)};
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GVAR(lastStillPosition) = ((findDisplay 12) displayCtrl 51) ctrlMapScreenToWorld [0.5, 0.5];
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GVAR(lastStillTime) = time;
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GVAR(isShaking) = false;
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((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["Draw", {[] call FUNC(updateMapEffects);}];
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};
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ADDON = true;
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