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72 lines
2.7 KiB
Plaintext
72 lines
2.7 KiB
Plaintext
#include "script_component.hpp"
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#define __dsp (uiNamespace getVariable "RscWindIntuitive")
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#define __ctrl (__dsp displayCtrl 132948)
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private ["_windSpeed", "_windDir", "_playerDir", "_windIndex", "_windColor", "_newWindSpeed", "_windSource", "_height"];
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if (GVAR(WindInfo)) exitWith {
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GVAR(WindInfo) = false;
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0 cutText ["", "PLAIN"];
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true
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};
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if (underwater ACE_player) exitWith { true };
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if (vehicle ACE_player != ACE_player) exitWith { true };
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[] spawn {
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2 cutText ["", "PLAIN"];
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GVAR(Protractor) = false;
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1 cutText ["", "PLAIN"];
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GVAR(WindInfo) = true;
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while {GVAR(WindInfo) && !(underwater ACE_player) && vehicle ACE_player == ACE_player} do {
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_windIndex = 12;
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_windColor = [1, 1, 1, 1];
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// Toogle behaviour depending on ace_advanced_ballistics being used or not
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// @todo, check ACE_AB is actually enabled
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_windSpeed = if (isClass (configFile >> "CfgPatches" >> "ACE_Advanced_Ballistics")) then {
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(eyePos ACE_player) call EFUNC(advanced_ballistics,calculateWindSpeed);
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} else {
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vectorMagnitude ACE_wind;
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};
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if (_windSpeed > 0.2) then {
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_playerDir = getDir ACE_player;
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_windDir = (ACE_wind select 0) atan2 (ACE_wind select 1);
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_windIndex = round(((_playerDir - _windDir + 360) % 360) / 30);
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_windIndex = _windIndex % 12;
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};
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// Color Codes from https://en.wikipedia.org/wiki/Beaufort_scale#Modern_scale
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if (_windSpeed > 0.3) then { _windColor = [0.796, 1, 1, 1]; };
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if (_windSpeed > 1.5) then { _windColor = [0.596, 0.996, 0.796, 1]; };
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if (_windSpeed > 3.3) then { _windColor = [0.596, 0.996, 0.596, 1]; };
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if (_windSpeed > 5.4) then { _windColor = [0.6, 0.996, 0.4, 1]; };
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if (_windSpeed > 7.9) then { _windColor = [0.6, 0.996, 0.047, 1]; };
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if (_windSpeed > 10.7) then { _windColor = [0.8, 0.996, 0.059, 1]; };
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if (_windSpeed > 13.8) then { _windColor = [1, 0.996, 0.067, 1]; };
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if (_windSpeed > 17.1) then { _windColor = [1, 0.796, 0.051, 1]; };
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if (_windSpeed > 20.7) then { _windColor = [1, 0.596, 0.039, 1]; };
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if (_windSpeed > 24.4) then { _windColor = [1, 0.404, 0.031, 1]; };
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if (_windSpeed > 28.4) then { _windColor = [1, 0.22, 0.027, 1]; };
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if (_windSpeed > 32.6) then { _windColor = [1, 0.078, 0.027, 1]; };
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0 cutRsc ["RscWindIntuitive", "PLAIN", 1, false];
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__ctrl ctrlSetScale 0.75;
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__ctrl ctrlCommit 0;
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__ctrl ctrlSetText format[QUOTE(PATHTOF(UI\wind%1.paa)), _windIndex];
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__ctrl ctrlSetTextColor _windColor;
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sleep 0.5;
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};
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GVAR(WindInfo) = false;
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0 cutText ["", "PLAIN"];
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};
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true
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