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257d9536cc
* First Push Added the ability to edit cargo objects (crates/boxes only) names. Either via in-game action on the object it self or via 3den attributes. Added a single function which spawns the UI to edit the name and also edits it. This is an scripted UI, it could be changed to a config version if wanted, but as I'm not good in UI coding I left it on this simple version mainly for testing. Added 4 new stringtable entries, 2 for action and 2 for 3den attributes. * Add extra stringtable Forgot to add the UI to the stringtable. * Update fnc_renameObject.sqf fixing tabs * Show custom name only behind Added new function "getNameItem" that will get the items name. Put the custom name behind the original name between brackets "[...]". * Added "Hide Rename Action" setting Also removed an unused _itemClass from postInit. * Apply suggestions from code review Co-authored-by: jonpas <jonpas33@gmail.com> * Update AUTHORS.txt Added my name * Applied the sugesstions. * Fixed function crash * Moved to dialog. * Removed unused comment/code * Update renameMenu.hpp Fixed tabs to spaces. * Update renameMenu.hpp * move rename to common * Update addons/arsenal/ui/RscAttributes.hpp * style and use addActionToObject Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
50 lines
2.1 KiB
C++
50 lines
2.1 KiB
C++
class Cfg3DEN {
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class Object {
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class AttributeCategories {
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class ace_attributes {
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class Attributes {
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class GVAR(customName) {
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displayName = CSTRING(customName_edenName);
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tooltip = CSTRING(customName_edenDesc);
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property = QGVAR(customName);
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control = "Edit";
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expression = QUOTE(_this setVariable [ARR_3(QQGVAR(customName), _value, true)];);
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defaultValue = "''";
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condition = "objectHasInventoryCargo - objectVehicle";
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typeName = "STRING";
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};
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class GVAR(space) {
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displayName = CSTRING(space_edenName);
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tooltip = CSTRING(space_edenDesc);
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property = QGVAR(space);
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control = "Edit";
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expression = QUOTE([ARR_2(_this,_value)] call DFUNC(setSpace););
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defaultValue = QUOTE(GET_NUMBER(configOf _this >> QQGVAR(space),0));
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validate = "number";
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condition = "objectHasInventoryCargo";
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typeName = "NUMBER";
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};
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class GVAR(size) {
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displayName = CSTRING(size_edenName);
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tooltip = CSTRING(size_edenDesc);
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property = QGVAR(size);
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control = "Edit";
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// Expression only runs on the server, must handle actions for all machines and future JIPs (Why BI?!)
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expression = QUOTE([ARR_2(_this,_value)] call DFUNC(setSize););
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defaultValue = QUOTE(GET_NUMBER(configOf _this >> QQGVAR(size),-1));
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validate = "number";
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condition = "1-objectBrain";
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typeName = "NUMBER";
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};
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};
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};
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};
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};
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};
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