mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
86 lines
2.5 KiB
C++
86 lines
2.5 KiB
C++
//--------------------------------------------------------------------------------------
|
|
// File: ConstantBuffer.h
|
|
//
|
|
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
|
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
|
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
|
// PARTICULAR PURPOSE.
|
|
//
|
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
|
//
|
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
#pragma once
|
|
|
|
#include "DirectXHelpers.h"
|
|
#include "PlatformHelpers.h"
|
|
|
|
|
|
namespace DirectX
|
|
{
|
|
// Strongly typed wrapper around a D3D constant buffer.
|
|
template<typename T>
|
|
class ConstantBuffer
|
|
{
|
|
public:
|
|
// Constructor.
|
|
ConstantBuffer() DIRECTX_CTOR_DEFAULT
|
|
explicit ConstantBuffer(_In_ ID3D11Device* device)
|
|
{
|
|
Create( device );
|
|
}
|
|
|
|
|
|
void Create(_In_ ID3D11Device* device)
|
|
{
|
|
D3D11_BUFFER_DESC desc = { 0 };
|
|
|
|
desc.ByteWidth = sizeof(T);
|
|
desc.Usage = D3D11_USAGE_DYNAMIC;
|
|
desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
|
|
ThrowIfFailed(
|
|
device->CreateBuffer(&desc, nullptr, mConstantBuffer.ReleaseAndGetAddressOf() )
|
|
);
|
|
|
|
SetDebugObjectName(mConstantBuffer.Get(), "DirectXTK");
|
|
}
|
|
|
|
|
|
// Writes new data into the constant buffer.
|
|
void SetData(_In_ ID3D11DeviceContext* deviceContext, T const& value)
|
|
{
|
|
assert( mConstantBuffer.Get() != 0 );
|
|
|
|
D3D11_MAPPED_SUBRESOURCE mappedResource;
|
|
|
|
ThrowIfFailed(
|
|
deviceContext->Map(mConstantBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource)
|
|
);
|
|
|
|
*(T*)mappedResource.pData = value;
|
|
|
|
deviceContext->Unmap(mConstantBuffer.Get(), 0);
|
|
}
|
|
|
|
|
|
// Looks up the underlying D3D constant buffer.
|
|
ID3D11Buffer* GetBuffer()
|
|
{
|
|
return mConstantBuffer.Get();
|
|
}
|
|
|
|
|
|
private:
|
|
// The underlying D3D object.
|
|
Microsoft::WRL::ComPtr<ID3D11Buffer> mConstantBuffer;
|
|
|
|
|
|
// Prevent copying.
|
|
ConstantBuffer(ConstantBuffer const&) DIRECTX_CTOR_DELETE
|
|
ConstantBuffer& operator= (ConstantBuffer const&) DIRECTX_CTOR_DELETE
|
|
};
|
|
}
|