ACE3/addons/laser
Josuan Albin 836cd9d833 Documentation pass 3
- Fixed typos in laser/readme
- Documentation guidelines updated
- ACE3 mentions updated in
- - ai
- Updated doc
- - fcs
- - hearing
-  -hitreaction
- - interaction
- - interact_menu
- - inventory
- - javelin
- - laser
- - laserpointer
- - laser_selfdesignate
- - logistics_uavbattery
- - logistics_wirecutter
- - magazinerepack
- - main
- - map
- - maptools
- - markers
2015-05-17 21:01:17 +02:00
..
functions Removed: Debug sidechat in laser seeker code. 2015-05-11 13:37:50 -07:00
$PBOPREFIX$ PBOPREFIX fixes. 2015-01-11 17:28:39 -08:00
CfgEventhandlers.hpp Working save. 2015-04-07 12:11:28 -07:00
CfgVehicles.hpp Laser code selection, hotkeys and locking. Turrets & designator, and gunner. Closes #751 2015-05-01 11:31:37 -07:00
CfgWeapons.hpp Remove thermal, prep for coding. 2015-04-12 16:44:39 -07:00
config.cpp Begin laserdesignator UI changes. 2015-04-12 16:52:10 -07:00
initKeybinds.sqf Laser code selection, hotkeys and locking. Turrets & designator, and gunner. Closes #751 2015-05-01 11:31:37 -07:00
README.md Documentation pass 3 2015-05-17 21:01:17 +02:00
RscInGameUI.hpp tab 2015-04-17 07:28:59 -07:00
script_component.hpp Only show distance if laser is on. 2015-04-14 16:57:01 -07:00
stringtable.xml Cleanup #1095 2015-05-10 16:19:46 +02:00
XEH_post_init.sqf Laser code selection, hotkeys and locking. Turrets & designator, and gunner. Closes #751 2015-05-01 11:31:37 -07:00
XEH_pre_init.sqf Laser code selection, hotkeys and locking. Turrets & designator, and gunner. Closes #751 2015-05-01 11:31:37 -07:00

ace_laser

Contains various functions necessary for the realistic portrayal of laser mechanics in other components.

Maintainers

The people responsible for merging changes to this component or answering potential questions.