ACE3/addons/explosives/functions
Jo David 54320eb451 Fix(explosives): Selecting a cellphone as an IEDs trigger would throw an error (#5963)
* move code var to outer scope

* run closeDialog only for the player
2017-12-26 17:20:43 -06:00
..
fnc_addCellphoneIED.sqf Fix(explosives): Selecting a cellphone as an IEDs trigger would throw an error (#5963) 2017-12-26 17:20:43 -06:00
fnc_addClacker.sqf Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
fnc_addDetonateActions.sqf Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
fnc_addDetonateHandler.sqf Explosives - Add code handler for detonation (#5115) 2017-05-10 11:28:44 -05:00
fnc_addExplosiveActions.sqf Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
fnc_addToSpeedDial.sqf Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
fnc_addTransmitterActions.sqf Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
fnc_addTriggerActions.sqf Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
fnc_cancelPlacement.sqf Add sanity checks, fix explosives checks 2016-03-06 12:06:17 +01:00
fnc_canDefuse.sqf Proper fix for naval mines 2016-07-10 17:29:19 -05:00
fnc_canDetonate.sqf params, cleanup 2015-08-15 14:35:33 -05:00
fnc_connectExplosive.sqf Fix detonate action pictures 2016-01-15 00:25:02 +01:00
fnc_defuseExplosive.sqf Explosives - Add code handler for detonation (#5115) 2017-05-10 11:28:44 -05:00
fnc_detonateExplosive.sqf Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
fnc_detonateExplosiveAll.sqf Explosives - Add code handler for detonation (#5115) 2017-05-10 11:28:44 -05:00
fnc_dialingPhone.sqf Explosives - Add code handler for detonation (#5115) 2017-05-10 11:28:44 -05:00
fnc_dialPhone.sqf Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
fnc_getDetonators.sqf Switch to select (is even slightly faster) 2016-02-07 13:09:01 +01:00
fnc_getPlacedExplosives.sqf Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
fnc_getSpeedDialExplosive.sqf Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
fnc_handleScrollWheel.sqf Don't use modifier for rotation where not needed 2016-03-06 16:54:27 +01:00
fnc_hasExplosives.sqf Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
fnc_hasPlacedExplosives.sqf Private Variables 2015-04-29 00:05:02 -05:00
fnc_interactEH.sqf Fix defused UXOs being able to be defused again and detected by mine detector (#5623) 2017-10-15 13:13:16 +02:00
fnc_module.sqf Convert ACE_settings to CBA_settings (#4895) 2017-11-11 20:21:55 +01:00
fnc_onIncapacitated.sqf Fix(explosives): Selecting a cellphone as an IEDs trigger would throw an error (#5963) 2017-12-26 17:20:43 -06:00
fnc_onInventoryChanged.sqf Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
fnc_openTimerSetUI.sqf params, cleanup 2015-08-15 14:35:33 -05:00
fnc_placeExplosive.sqf Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
fnc_removeFromSpeedDial.sqf Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
fnc_scriptedExplosive.sqf Cleanup optional argument headers (#5543) 2017-09-22 17:33:08 +02:00
fnc_selectTrigger.sqf Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
fnc_setPosition.sqf Yet more fixes 2016-02-27 09:50:44 -03:00
fnc_setSpeedDial.sqf Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
fnc_setupExplosive.sqf Block adv. throwing when player is busy (#5534) 2017-12-07 11:26:21 -06:00
fnc_spawnFlare.sqf fix tripflares script error (#4647) 2016-11-09 13:02:48 -06:00
fnc_startDefuse.sqf Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
fnc_startTimer.sqf Cleanup optional argument headers (#5543) 2017-09-22 17:33:08 +02:00
fnc_triggerType.sqf Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
script_component.hpp Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs. 2015-01-13 23:21:31 +02:00