ACE3/addons/reload/functions/fnc_canCheckAmmo.sqf
2015-11-17 17:43:07 +01:00

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/*
* Author: CAA-Picard
* Check if the player can check the ammo of the target.
*
* Argument:
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
*
* Return value:
* Can link belt<BOOL>
*
* Example:
* [player, bob] call ace_reload_fnc_canCheckAmmo
*
* Public: No
*/
#include "script_component.hpp"
params ["", "_target"];
// Return true for static weapons if they have been fired once, @todo 1.40 this work-around doesn't work anymore
if (_target isKindOf "StaticWeapon") exitWith {
if (currentMagazine _target != "") exitWith {true};
// no check ammo action on destroyed static weapons
if (!alive _target) exitWith {false};
private _found = false;
{
if (_x select 2) exitWith {
_found = true;
};
false
} count magazinesAmmoFull _target;
_found
};
// Return false for all other vehicles
if !(_target isKindOf "CAManBase") exitWith {false};
// For men
if (currentWeapon _target == "") exitWith {false};
// Check if their current magazine is a belt
if (getNumber (configFile >> "CfgMagazines" >> currentMagazine _target >> "ACE_isBelt") == 1) exitWith {true};
// Check for rocket launchers
if (currentWeapon _target == secondaryWeapon _target) exitWith {true};
false