ACE3/addons/vector
2016-01-28 23:26:02 -06:00
..
data Fix vector texture paths; Fix #21 2015-01-14 21:06:45 +01:00
functions Fix missing boolean inversion 2015-11-28 13:58:56 +00:00
rsc scripts for vector illum, renaming some files 2015-04-12 13:56:01 +02:00
UI try to port that vector 2015-01-14 07:24:17 +01:00
$PBOPREFIX$ try to port that vector 2015-01-14 07:24:17 +01:00
ace_vector_optics.p3d Fix vector texture paths; Fix #21 2015-01-14 21:06:45 +01:00
ace_vector.p3d Fix vector texture paths; Fix #21 2015-01-14 21:06:45 +01:00
CfgEventHandlers.hpp try to port that vector 2015-01-14 07:24:17 +01:00
CfgVehicles.hpp addX macro in confgis 2015-07-25 21:59:52 +02:00
CfgWeapons.hpp Applied ESTRING and ECSTRING macros 2015-05-27 22:04:41 +02:00
config.cpp improve infoDisplayChanged EH 2015-04-03 17:50:52 +02:00
initKeybinds.sqf Macro STRING to LSTRING 2015-05-28 21:59:04 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
RscInGameUI.hpp vector settings 2015-01-21 22:52:39 +01:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Added: More italian translations 2015-05-10 00:04:42 +02:00
XEH_postInit.sqf how do I merge 2015-04-13 19:23:42 +02:00
XEH_preInit.sqf scripts for vector illum, renaming some files 2015-04-12 13:56:01 +02:00

ace_vector

Adds the Vector rangefinder including all modes found in its real counterpart.

Maintainers

The people responsible for merging changes to this component or answering potential questions.