ACE3/addons/disarming
Kyle Mckay 56123591a0
Update contribution documents (#8382)
* Update code guidelines for script_component

* Update contributing documents for pull requests

- Reflect true attribution practices
- Reflect true merge process (this changed a long time ago)

* Remove listed maintainer from component readmes

We have almost never used these and serve as a source of confusion for
new contributors.
2021-08-16 20:17:56 +01:00
..
functions Utilize isNotEqualTo (#7929) 2021-02-27 11:05:05 -06:00
UI add disarm icon, add action psd, move icon files 2015-04-12 14:47:08 +02:00
$PBOPREFIX$ Disarming Prototype 2015-02-10 19:55:53 -06:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Underwater actions support (#4984) 2017-08-22 13:30:56 -05:00
CfgWeapons.hpp Use CBA Misc Items (#5502) 2017-09-12 23:23:45 -05:00
config.cpp More trivial code cleanup (#6859) 2019-03-21 08:52:32 -05:00
gui_disarm.hpp fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Turkish Traslations (#7390) 2020-01-05 18:37:48 +01:00
XEH_postInit.sqf QGVAR and fix events in concertina_wire, disarming and explosives 2016-05-25 01:51:58 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_disarming

Adds ability to make units drop items/weapons/magazines.