ACE3/addons/medical_treatment/functions/fnc_canBandage.sqf
Katalam 55a7d53437 Medical - Add condition for surgicial kit (#6916)
* Added condition canStitch

* Update XEH_PREP.hpp

* Update addons/medical_treatment/functions/fnc_canStitch.sqf

Co-Authored-By: Katalam <39590058+Katalam@users.noreply.github.com>

* Added example, removed arguments information and changed > to isEqualTo

* Added example in canBandage too
2019-04-03 04:36:37 -07:00

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#include "script_component.hpp"
/*
* Author: SilentSpike
* Prevents bandage actions from showing if selected body part isn't bleeding.
* Toggles between showing all or only basic bandage action for advanced setting.
*
* Arguments:
* 0: The medic <OBJECT>
* 1: The patient <OBJECT>
* 2: Body part <STRING>
* 3: Treatment class name <STRING>
*
* ReturnValue:
* Can Bandage <BOOL>
*
* Example:
* [player, cursorTarget, "Head", "FieldDressing"] call ace_medical_treatment_fnc_canBandage
*
* Public: No
*/
params ["_medic", "_patient", "_bodypart", "_bandage"];
// Bandage type and bandage setting XNOR to show only active actions
if ((_bandage == "BasicBandage") isEqualTo GVAR(advancedBandages)) exitWith { false };
private _index = ALL_BODY_PARTS find toLower _bodypart;
private _canBandage = false;
{
_x params ["", "", "_bodyPartN", "_amountOf", "_bleeding"];
// If any single wound on the bodypart is bleeding bandaging can go ahead
if (_bodyPartN == _index && {_amountOf * _bleeding > 0}) exitWith {
_canBandage = true;
};
} forEach (_patient getVariable [QEGVAR(medical,openWounds), []]);
_canBandage