ACE3/addons/refuel
Dystopian cc3b669fcd Fix missing refuel menu on static fuel stations (#4533)
* fix static fuel stations

* Directly compile menus and remove XEH from buildings
2016-12-14 12:48:00 -06:00
..
data remove unneeded files 2016-02-04 20:52:28 +01:00
functions Invert logic for isRefueling 2016-11-12 16:37:41 -06:00
ui Added module icon 2015-08-15 23:38:08 +02:00
$PBOPREFIX$ Initial draft 2015-08-13 19:33:55 +02:00
ACE_Settings.hpp Add some names/descriptions to settings configs 2016-03-08 01:17:40 -06:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Fix missing refuel menu on static fuel stations (#4533) 2016-12-14 12:48:00 -06:00
config.cpp Use GVAR where applicable 2016-07-20 07:15:18 +03:00
README.md Next few things 2015-08-18 23:18:32 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml translate refuel 2016-09-28 01:21:49 +09:00
XEH_postInit.sqf Fix missing refuel menu on static fuel stations (#4533) 2016-12-14 12:48:00 -06:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Prevent switching to weapon while carrying fuel nozzle - fix #4601 2016-11-02 18:44:39 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_respawn.sqf Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00

ace_refuel

The Refuel module introduces ability to refuel vehicles on different realistic levels.

Maintainers

The people responsible for merging changes to this component or answering potential questions.