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32 lines
637 B
Plaintext
32 lines
637 B
Plaintext
/*
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* Author: commy2
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* Set structural damage of an object without modifying the individual hit points.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: New damage value <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, 0.5] call ace_medical_engine_fnc_setStructuralDamage
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params [["_unit", objNull, [objNull]], ["_damage", 0, [0]]];
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if (!local _unit) exitWith {
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ERROR("Unit not local or null");
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};
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private _hitPointDamages = getAllHitPointsDamage _unit param [2, []];
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_unit setDamage _damage;
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{
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_unit setHitIndex [_forEachIndex, _x];
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} forEach _hitPointDamages;
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