ACE3/addons/medical
Glowbal 572b46a473 fix for #1297 Being near Campfires messes up basic medical and causes large fps lag
Should only do a max of 1 PFH at a time. If new damage is received before the PFH is completed, it will reset.
2015-05-19 07:23:44 +02:00
..
data added APL pbo 2015-05-01 19:37:17 +02:00
functions fix for #1297 Being near Campfires messes up basic medical and causes large fps lag 2015-05-19 07:23:44 +02:00
sounds port inject sound 2015-04-15 22:16:54 +02:00
ui Convert Medical stringtable key names to lowercase 2015-04-30 22:01:09 +02:00
$PBOPREFIX$ Derp 2015-02-26 07:41:56 +01:00
ACE_Medical_Actions.hpp Convert Medical stringtable key names to lowercase 2015-04-30 22:01:09 +02:00
ACE_Medical_SelfActions.hpp Convert Medical stringtable key names to lowercase 2015-04-30 22:01:09 +02:00
ACE_Medical_Treatments.hpp pak 2015-05-05 19:26:11 +02:00
ACE_Settings.hpp Fixed spelling of enableUnconsciousnessAI 2015-05-01 18:49:59 +02:00
CfgEventHandlers.hpp Use playerInventoryChanged instead of Take 2015-04-14 21:28:18 +02:00
CfgFactionClasses.hpp Added medical settings module 2015-03-06 22:54:44 +01:00
CfgSounds.hpp Improvements made to heart rate effects 2015-03-01 14:06:44 +01:00
CfgVehicles.hpp This should not be 1 2015-05-01 22:49:13 +02:00
CfgWeapons.hpp Do it again, but properly this time 2015-04-30 22:06:10 +02:00
config.cpp added APL pbo 2015-05-01 19:37:17 +02:00
README.md Added readme 2015-03-01 10:36:52 +01:00
script_component.hpp Using setvar instead of event sync again 2015-04-20 21:58:27 +02:00
stringtable.xml Added: Italian translations completed. 2015-05-10 11:44:46 +02:00
XEH_init.sqf switched back to old init method 2015-04-19 17:28:47 +02:00
XEH_postInit.sqf fixed wrong macro for addEventhandler 2015-05-18 23:02:46 +02:00
XEH_preInit.sqf Added local treatment through remoteExec for basic 2015-04-28 20:32:02 +02:00
XEH_respawn.sqf Add maximum unconsciousness time option 2015-04-23 11:31:27 +02:00

ace_medical

Provides a basic and advanced medical system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.