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49 lines
1.4 KiB
Plaintext
49 lines
1.4 KiB
Plaintext
/*
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* Author: esteldunedain
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* Calculate cooling down of the weapon.
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*
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* Argument:
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* 0: Last temperature <NUMBER>
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* 1: Barrel mass <NUMBER>
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* 2: Time <NUMBER>
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*
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* Return value:
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* New temperature <NUMBER>
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*
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* Public: No
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*/
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#include "\z\ace\addons\overheating\script_component.hpp"
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EXPLODE_3_PVT(_this,_temperature,_barrelMass,_totalTime);
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// If a long ACE_time passed since the last shot, there's no need to calculate anything; the weapon should be cool
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if (_totalTime > 1800) exitWith {0};
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private ["_barrelSurface", "_time", "_deltaTime"];
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_barrelSurface = _barrelMass / 7850 / 0.003;
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_time = 0;
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while {true} do {
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_deltaTime = (_totalTime - _time) min 20;
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_temperature = _temperature - (
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// Convective cooling
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25 * _barrelSurface * _temperature
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// Radiative cooling
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+ 0.4 * 5.67e-8 * _barrelSurface *
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( (_temperature + 273.15)*(_temperature + 273.15)
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* (_temperature + 273.15)*(_temperature + 273.15)
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- 273.15 * 273.15 * 273.15 *273.15 )
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) * _deltaTime / (_barrelMass * 466);
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if (_temperature < 1) exitWith {0};
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if (isNil "_temperature") exitWith {
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ACE_LOGERROR_3("_totalTime = %1; _time = %2; _deltaTime = %3;",_totalTime,_time,_deltaTime);
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0
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};
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_time = _time + _deltaTime;
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if (_time >= _totalTime) exitWith { _temperature max 0 };
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};
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