ACE3/addons/backpacks/functions/fnc_onOpenInventory.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: commy2
* Handle the open inventory event. Camshake and sound on target client.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Backpack <OBJECT>
*
* Return Value:
* false. Always open the inventory dialog. <BOOL>
*
* Example:
* [bob, backpack] call ace_backpacks_fnc_onOpenInventory
*
* Public: No
*/
params ["_unit", "_backpack"];
// exit if the target is not a real backpack, i.e. parachute, static weapon bag etc.
if !(_backpack call FUNC(isBackpack)) exitWith {false};
// get the unit that wears the backpack object
private _target = objectParent _backpack;
if (isNull _target) exitWith {false};
// raise event on target unit
["ace_backpackOpened", [_target, _backpack], _target] call CBA_fnc_targetEvent;
// return false to open inventory as usual
false