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* Wiki update - Updated class-names.md entries for chemlights, incendiary grenade and spraypaint. Added chemlights feature with usage info. Added spraypaint feature with usage info. * correct version of spray paint in class-names.md * Correction removed spraypaint.md since tagging.md was already present updated chemlights with removal of 1.1 (adding throw possibilities) * Reworked chemlights.md removed usage => already referred to advanced grenades Changed description * removed tagging addition from class-names.md * added |
46 lines
1.4 KiB
Markdown
46 lines
1.4 KiB
Markdown
---
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layout: wiki
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title: Grenades
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description: Different throwing modes for grenades, a flashbang, incendiary grenade and hand flares.
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group: feature
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category: equipment
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parent: wiki
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mod: ace
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version:
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major: 3
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minor: 0
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patch: 0
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---
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<div class="panel callout">
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<h5>Note:</h5>
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<p>Check out the <a href="{{ site.baseurl }}/wiki/feature/advanced-throwing.html">Advanced Throwing</a> page for the new alternative system introduced in version 3.7.0.</p>
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</div>
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## 1. Overview
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### 1.1 Throw modes
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Provides different modes for throwing grenades (high throw, precision throw and drop mode).
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### 1.2 Hand flares
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Adds throwable hand flares in the colors white, red, green and yellow. Additionally buffs existing flares by making them brighter and last longer.
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### 1.3 M84 stun grenade
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Adds the M84 stun grenade. The stun effect will also affect AI.
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### 1.4 M14 Incendiary grenade
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Adds the AN-M14 incendiary grenade. This grenade has a thermate filler and is primarily used for the destruction of material.
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## 2. Usage
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### 2.1 Switching between throw modes
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- Press <kbd>8</kbd> (ACE3 default key bind `Switch Grenade Mode`)
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### 2.2 Switching between grenades
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- Press <kbd>6</kbd> (ACE3 default key bind `Select frag`) to switch between `LETHAL` grenades
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- Press <kbd>7</kbd> (ACE3 default key bind `Select non-frag`) to switch between `NON LETHAL` grenades
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## 3. Dependencies
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{% include dependencies_list.md component="grenades" %}
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