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257d9536cc
* First Push Added the ability to edit cargo objects (crates/boxes only) names. Either via in-game action on the object it self or via 3den attributes. Added a single function which spawns the UI to edit the name and also edits it. This is an scripted UI, it could be changed to a config version if wanted, but as I'm not good in UI coding I left it on this simple version mainly for testing. Added 4 new stringtable entries, 2 for action and 2 for 3den attributes. * Add extra stringtable Forgot to add the UI to the stringtable. * Update fnc_renameObject.sqf fixing tabs * Show custom name only behind Added new function "getNameItem" that will get the items name. Put the custom name behind the original name between brackets "[...]". * Added "Hide Rename Action" setting Also removed an unused _itemClass from postInit. * Apply suggestions from code review Co-authored-by: jonpas <jonpas33@gmail.com> * Update AUTHORS.txt Added my name * Applied the sugesstions. * Fixed function crash * Moved to dialog. * Removed unused comment/code * Update renameMenu.hpp Fixed tabs to spaces. * Update renameMenu.hpp * move rename to common * Update addons/arsenal/ui/RscAttributes.hpp * style and use addActionToObject Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
54 lines
1.8 KiB
Plaintext
54 lines
1.8 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Glowbal, SilentSpike
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* Initializes variables for loadable objects. Called from init EH.
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*
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* Arguments:
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* 0: Object <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [object] call ace_cargo_fnc_initObject
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*
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* Public: No
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*/
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params ["_object"];
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private _type = typeOf _object;
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TRACE_2("params",_object,_type);
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// If object had size given to it via eden/public then override config canLoad setting
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private _canLoadPublic = _object getVariable [QGVAR(canLoad), false];
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if (!(_canLoadPublic isEqualType false)) then {
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WARNING_4("%1[%2] - Variable %3 is %4 - Should be bool",_object,_type,QGVAR(canLoad),_canLoadPublic);
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};
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private _canLoadConfig = getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(canLoad)) == 1;
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// Nothing to do here if object can't be loaded
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if !(_canLoadConfig || {_canLoadPublic in [true, 1]}) exitWith {};
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// Servers and HCs do not require action menus (beyond this point)
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if !(hasInterface) exitWith {};
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// Unnecessary to add actions to an object class that's already got them
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if (_type in GVAR(initializedItemClasses)) exitWith {};
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if (_object getVariable [QGVAR(initObject),false]) exitWith {};
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// Objects given size via eden have their actions added to the object
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// So this function may run for multiple of the same class in that case
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if (_canLoadConfig) then {
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GVAR(initializedItemClasses) pushBack _type;
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TRACE_1("Adding load cargo action to class", _type);
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{
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[_type, 0, ["ACE_MainActions"], _x] call EFUNC(interact_menu,addActionToClass);
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} forEach GVAR(objectActions);
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} else {
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_object setVariable [QGVAR(initObject),true];
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TRACE_1("Adding load cargo action to object", _object);
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{
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[_object, 0, ["ACE_MainActions"], _x] call EFUNC(interact_menu,addActionToObject);
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} forEach GVAR(objectActions);
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};
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