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75f7ed7532
* Utilize isNotEqualTo * undo changes to some files * redo some changes, fix based on @Vdauphin 's comment * fix validator issues Co-authored-by: PabstMirror <pabstmirror@gmail.com>
62 lines
2.1 KiB
Plaintext
62 lines
2.1 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: PabstMirror
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* Gets the sound attenuation of a player to the outside.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* Ammount that unit can hear outside <NUMBER>
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*
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* Example:
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* [] call ace_hearing_fnc_updatePlayerVehAttenuation
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*
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* Public: No
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*/
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private _vehicle = vehicle ACE_player;
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if (isNull _vehicle) exitWith {};
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private _newAttenuation = 1;
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if (ACE_player != _vehicle) then {
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private _turretPath = [ACE_player] call EFUNC(common,getTurretIndex);
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private _effectType = getText (configOf _vehicle >> "attenuationEffectType");
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if (_turretPath isNotEqualTo []) then {
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private _turretConfig = [(configOf _vehicle), _turretPath] call EFUNC(common,getTurretConfigPath);
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if ((getNumber (_turretConfig >> "disableSoundAttenuation")) == 1) then {
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_effectType = "";
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} else {
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if (isText (_turretConfig >> "soundAttenuationTurret")) then {
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_effectType = getText (_turretConfig >> "soundAttenuationTurret");
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};
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};
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};
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_newAttenuation = switch (true) do {
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case (_effectType == ""): {1};
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case (_effectType == "CarAttenuation");
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case (_effectType == "RHS_CarAttenuation"): { // Increase protection for armored cars
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private _armor = getNumber (configOf _vehicle >> "HitPoints" >> "HitBody" >> "armor");
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linearConversion [2, 8, _armor, 0.5, 0.3, true];};
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case (_effectType == "OpenCarAttenuation"): {1};
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case (_effectType == "TankAttenuation"): {0.1};
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case (_effectType == "MrapAttenuation"): {0.2};
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case (_effectType == "HeliAttenuation"): {0.3};
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case (_effectType == "OpenHeliAttenuation"): {0.9};
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case (_effectType == "SemiOpenCarAttenuation");
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case (_effectType == "SemiOpenCarAttenuation2");
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case (_effectType == "SemiOpenHeliAttenuation"): {0.6};
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case (_effectType == "HeliAttenuationGunner"): {0.85};
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case (_effectType == "HeliAttenuationRamp"): {0.85};
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default {1};
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};
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};
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TRACE_2("New vehicle attenuation",_vehicle,_newAttenuation);
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GVAR(playerVehAttenuation) = _newAttenuation;
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