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111 lines
4.3 KiB
Plaintext
111 lines
4.3 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Brandon (TCVM)
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* Adds the event handler to a vehicle.
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*
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* Arguments:
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* 0: The vehicle in which to add the event handler to <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [tank2] call ace_vehicle_damage_fnc_addEventHandler;
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*
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* Public: No
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*/
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params["_vehicle"];
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TRACE_2("addEventHandler",_vehicle,GVAR(enabled));
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if !(GVAR(enabled)) exitWith {
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#ifdef DEBUG_MODE_FULL
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[{ ["Warning: Vehicle Damage not enabled...", 2] call CBA_fnc_notify; }, [], 5] call CBA_fnc_waitAndExecute;
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#endif
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};
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private _hitpointHash = [[], nil] call CBA_fnc_hashCreate;
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private _vehicleConfig = configFile >> "CfgVehicles" >> typeOf _vehicle;
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private _hitpointsConfig = _vehicleConfig >> "HitPoints";
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private _turretConfig = _vehicleConfig >> "Turrets";
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private _eraHitpoints = [_vehicleConfig >> QGVAR(eraHitpoints), "ARRAY", []] call CBA_fnc_getConfigEntry;
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private _slatHitpoints = [_vehicleConfig >> QGVAR(slatHitpoints), "ARRAY", []] call CBA_fnc_getConfigEntry;
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// Add hitpoint names to config for quick lookup
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{
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_x params ["_hitpoints", "_type"];
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{
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[_hitpointHash, toLower _x, [_type, _hitpointsConfig >> _x, _x]] call CBA_fnc_hashSet;
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} forEach _hitpoints;
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} forEach ALL_HITPOINTS;
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_vehicle setVariable [QGVAR(hitpointHash), _hitpointHash];
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// gun and turret hitpoints arent hardcoded anymore - dig through config to find correct names
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private _iterateThroughConfig = {
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params ["_vehicle", "_config", "_iterateThroughConfig", "_hitpointAliases"];
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TRACE_1("checking config",_config);
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private _configName = configName _config;
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private _isGun = ([_config >> "isGun", "NUMBER", 0] call CBA_fnc_getConfigEntry) == 1;
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private _isTurret = ([_config >> "isTurret", "NUMBER", 0] call CBA_fnc_getConfigEntry) == 1;
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private _isEra = _configName in _eraHitpoints;
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private _isSlat = _configName in _slatHitpoints;
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private _isMisc = false;
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// prevent incompatibilites with old mods
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if ((toLower _configName) isEqualTo "hitturret") then {
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_isTurret = true;
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};
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if ((toLower _configName) isEqualTo "hitgun") then {
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_isGun = true;
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};
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private _hash = _vehicle getVariable QGVAR(hitpointHash);
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{
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_x params ["_hitType", "_hitPoints"];
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if ((toLower _configName) in _hitPoints) then {
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[_hash, toLower _configName, [_hitType, _config, _configName]] call CBA_fnc_hashSet;
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_isMisc = true;
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};
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} forEach _hitpointAliases;
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if (_isGun || _isTurret || _isEra || _isSlat || _isMisc) then {
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TRACE_6("found gun/turret/era/slat/misc",_isGun,_isTurret,_isEra,_isSlat,_isMisc,_hash);
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if (_isGun) then {
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[_hash, toLower _configName, ["gun", _config, _configName]] call CBA_fnc_hashSet;
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};
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if (_isTurret) then {
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[_hash, toLower _configName, ["turret", _config, _configName]] call CBA_fnc_hashSet;
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};
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if (_isEra) then {
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[_hash, toLower _configName, ["era", _config, _configName]] call CBA_fnc_hashSet;
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};
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if (_isSlat) then {
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[_hash, toLower _configName, ["slat", _config, _configName]] call CBA_fnc_hashSet;
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};
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_vehicle setVariable [QGVAR(hitpointHash), _hash];
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} else {
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{
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[_vehicle, _x, _iterateThroughConfig, _hitpointAliases] call _iterateThroughConfig;
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} forEach configProperties [_config, "isClass _x", true];
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};
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};
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private _hitpointAliases = [_vehicleConfig >> QGVAR(hitpointAlias), "ARRAY", []] call CBA_fnc_getConfigEntry;
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TRACE_1("hitpoint alias",_hitpointAliases);
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[_vehicle, _hitpointsConfig, _iterateThroughConfig, _hitpointAliases] call _iterateThroughConfig;
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[_vehicle, _turretConfig, _iterateThroughConfig, _hitpointAliases] call _iterateThroughConfig;
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_vehicle allowCrewInImmobile true;
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private _eh = _vehicle getVariable [QGVAR(handleDamage), nil];
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if (isNil "_eh") then {
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// no clue why, but for some reason this needs to exec'd next frame or else it isnt the last event handler in the system.
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// Maybe its overridden somewhere else, but this makes sure it is the last one
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[{
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params ["_vehicle"];
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TRACE_1("EH not added yet - added eh now", _vehicle);
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private _hd = _vehicle addEventHandler ["HandleDamage", { _this call FUNC(handleDamage) }];
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_vehicle setVariable [QGVAR(handleDamage), _hd];
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}, [_vehicle]] call CBA_fnc_execNextFrame;
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};
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