ACE3/addons/frag
Josuan Albin 5ae0ef6bbe Replace remaining lineIntersects with lineIntersectsSurfaces (#6898)
* Fix explosive placement while underwater

* Apply suggestions from code review

Co-Authored-By: alganthe <alganthe@live.fr>

* Change placeApprove header to reflect changes

* Replace lineIntersectsWith in isInMedicalFacility

* Replace linesIntersects in isInRepairFacility, fix params

Public func, params should have an expected type.

* Replace linesIntersects in spallTrack

* Replace lineIntersects in getFirstObjectIntersection and findReflection

* Replace lineIntersects in advanced throwing

grenades can pass glass underwater now, I bet all of 0 person will be glad that horrendous bug is now fixed.

* Fix possible issue in pointing while underwater

* Fix possible issue while underwater in attach

* Replace count with isEqualTo in lineIntersectsSurfaces replacements

* Fix inverted conditions

* Fix drawArc

* Fix fnc_attach

* Reverse advanced_throwing and spallTrack lineIntersects changes

* Fix issues raised from code review
2019-12-07 14:58:21 -06:00
..
data/icon
functions Replace remaining lineIntersects with lineIntersectsSurfaces (#6898) 2019-12-07 14:58:21 -06:00
$PBOPREFIX$
ACE_Settings.hpp Add slider settings (#5920) 2017-12-16 11:51:15 -06:00
CfgAmmo.hpp Hellfire submunition (#6299) 2018-05-31 17:57:40 -05:00
CfgAmmoReflections.hpp
CfgEventhandlers.hpp
config.cpp
README.md Create README.md 2015-01-26 13:46:21 +01:00
script_component.hpp
stringtable.xml French translation Update / Added (#7213) 2019-12-07 13:48:47 -06:00
XEH_postInit.sqf
XEH_preInit.sqf
XEH_PREP.hpp
XEH_preStart.sqf

ace_frag

Shrapnel system for explosives.

Maintainers

The people responsible for merging changes to this component or answering potential questions.