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5ae0ef6bbe
* Fix explosive placement while underwater * Apply suggestions from code review Co-Authored-By: alganthe <alganthe@live.fr> * Change placeApprove header to reflect changes * Replace lineIntersectsWith in isInMedicalFacility * Replace linesIntersects in isInRepairFacility, fix params Public func, params should have an expected type. * Replace linesIntersects in spallTrack * Replace lineIntersects in getFirstObjectIntersection and findReflection * Replace lineIntersects in advanced throwing grenades can pass glass underwater now, I bet all of 0 person will be glad that horrendous bug is now fixed. * Fix possible issue in pointing while underwater * Fix possible issue while underwater in attach * Replace count with isEqualTo in lineIntersectsSurfaces replacements * Fix inverted conditions * Fix drawArc * Fix fnc_attach * Reverse advanced_throwing and spallTrack lineIntersects changes * Fix issues raised from code review |
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fnc_addBlackList.sqf | ||
fnc_addPfhRound.sqf | ||
fnc_dev_addTrack.sqf | ||
fnc_dev_debugAmmo.sqf | ||
fnc_dev_drawTraces.sqf | ||
fnc_dev_startTracing.sqf | ||
fnc_dev_stopTracing.sqf | ||
fnc_dev_trackTrace.sqf | ||
fnc_doExplosions.sqf | ||
fnc_doReflections.sqf | ||
fnc_doSpall.sqf | ||
fnc_findReflections.sqf | ||
fnc_fired.sqf | ||
fnc_frago.sqf | ||
fnc_masterPFH.sqf | ||
fnc_pfhRound.sqf | ||
fnc_spallHP.sqf | ||
fnc_spallTrack.sqf | ||
script_component.hpp |