ACE3/addons/zeus/functions/fnc_moduleTeleportPlayers.sqf
2016-05-15 21:02:40 +01:00

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#include "script_component.hpp"
params ["_logic","_uid","_group"];
// Get the chosen unit
private _player = [_uid] call BIS_fnc_getUnitByUID;
// Handle if group mode was selected
if (_group) then {
_player = units _player;
} else {
_player = [_player];
};
// Handle teleportation
{
moveOut _x;
private _attached = attachedTo _logic;
if (isNull _attached) then {
[_x, _logic] call BIS_fnc_moveToRespawnPosition;
} else {
[_x, _attached] call BIS_fnc_moveToRespawnPosition;
};
} forEach _player;
deleteVehicle _logic;