ACE3/TO_MERGE/cse/sys_weaponheat/CfgVehicles.h
2015-01-12 23:31:53 +01:00

47 lines
1012 B
C++

class CfgVehicles {
class Logic;
class Module_F: Logic {
class ArgumentsBaseUnits {
};
};
class cse_sys_weaponheat: Module_F {
scope = 2;
displayName = "Weapon Heat [CSE]";
icon = "\cse\cse_main\data\cse_rifle_module.paa";
category = "cseModules";
function = "cse_fnc_initalizeModule_F";
functionPriority = 1;
isGlobal = 1;
isTriggerActivated = 0;
class Arguments {
class genericSpareBarrel {
displayName = "Generic Spare Barrel";
description = "Allow players to use a generic spare barrel that fits all weapons.";
typeName = "BOOL";
defaultValue = true;
};
};
class ModuleDescription {
description = "Weapon heating";
};
};
class Item_Base_F;
class cse_sparebarrelbagItem: Item_Base_F
{
scope = 2;
scopeCurator = 2;
displayName = "Spare Barrel Bag";
author = "Combat Space Enhancement";
vehicleClass = "Items";
class TransportItems
{
class cse_sparebarrelbag
{
name = "cse_sparebarrelbag";
count = 1;
};
};
};
};