.. |
functions
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Cleanup - Trim all trailing whitespace (#8651)
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2021-10-30 16:42:03 -05:00 |
models
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Captives First Pass
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2015-02-02 20:04:50 -06:00 |
sounds
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#118 Sound Effect from CSE
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2015-02-06 23:23:33 -06:00 |
UI
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Captives - Module to set handcuffing
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2015-10-23 14:17:31 -05:00 |
$PBOPREFIX$
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Captives First Pass
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2015-02-02 20:04:50 -06:00 |
ACE_Settings.hpp
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General - Move to CBA Settings (#8461)
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2021-10-11 15:48:30 -05:00 |
CfgEden.hpp
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Fix the captive module from creating attributes when not needed (#4213)
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2016-08-07 12:50:58 -05:00 |
CfgEventHandlers.hpp
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Add SQFC support (#8235)
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2021-09-03 19:08:34 -05:00 |
CfgMoves.hpp
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animate head when surrendered and handcuffed
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2015-09-01 20:00:28 +02:00 |
CfgVehicles.hpp
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Cleanup unused priority entry for interact menu actions (#6372)
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2018-05-30 16:48:19 -05:00 |
CfgWeapons.hpp
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Add / Fix missing author entries (#5763)
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2017-11-13 16:54:34 -06:00 |
config.cpp
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More trivial code cleanup (#6859)
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2019-03-21 08:52:32 -05:00 |
initSettings.sqf
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General - Move to CBA Settings (#8461)
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2021-10-11 15:48:30 -05:00 |
README.md
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Update contribution documents (#8382)
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2021-08-16 20:17:56 +01:00 |
script_component.hpp
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convert log macros to cba versions (#4282)
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2016-10-02 12:55:31 +02:00 |
stringtable.xml
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Turkish Language Update (#7909)
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2020-10-04 10:57:46 -05:00 |
XEH_postInit.sqf
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General - Move to CBA Settings (#8461)
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2021-10-11 15:48:30 -05:00 |
XEH_preInit.sqf
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General - Move to CBA Settings (#8461)
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2021-10-11 15:48:30 -05:00 |
XEH_PREP.hpp
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Cleanup some functions headers and macro using (#6866)
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2019-03-20 15:18:43 -05:00 |
XEH_preStart.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |