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2aa0072104
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class |
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fnc_blowOffTurret.sqf | ||
fnc_cookOff.sqf | ||
fnc_cookOffBox.sqf | ||
fnc_detonateAmmunition.sqf | ||
fnc_engineFire.sqf | ||
fnc_getVehicleAmmo.sqf | ||
fnc_handleDamage.sqf | ||
script_component.hpp |