mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
37 lines
1.0 KiB
Plaintext
37 lines
1.0 KiB
Plaintext
/*
|
|
* Author: commy2
|
|
* Blow off turret effect.
|
|
*
|
|
* Arguments:
|
|
* 0: Vehicle <Object>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* (vehicle player) call ace_cookoff_fnc_blowOffTurret
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
// delayed so the object is spawned after the model changes to a wreck
|
|
// the sudden change in the model would cause nearby physx objects to get stuck
|
|
[{
|
|
params ["_vehicle"];
|
|
|
|
private _config = _vehicle call CBA_fnc_getObjectConfig;
|
|
getArray (_config >> QGVAR(turret)) params [["_model", "", [""]], ["_offset", [0,0,0], [[]], 3]];
|
|
|
|
if (_model isEqualTo "") exitWith {};
|
|
|
|
private _position = _vehicle modelToWorld _offset;
|
|
private _turret = createVehicle [_model, _position, [], 0, "CAN_COLLIDE"];
|
|
|
|
_turret setVectorUp [random 1, random 1, 1];
|
|
_turret setVelocity [random 7, random 7, 8 + random 5];
|
|
|
|
// add turret to all curators that already own the wreck
|
|
[QGVAR(addTurretToEditable), [_vehicle, _turret]] call CBA_fnc_serverEvent;
|
|
}, _this, 1] call CBA_fnc_waitAndExecute;
|