ACE3/addons/spectator/functions/fnc_cam_tick.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: Nelson Duarte, AACO, kymckay
* Function used to perform camera ticks
*
* Updates camera position in follow mode
* Updates camera focus if current focus becomes null (in unit modes)
* Updates camera when focus enters/exits a vehicle
* Updates camera lights position
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* addMissionEventHandler ["EachFrame", {call ace_spectator_fnc_cam_tick}]
*
* Public: No
*/
BEGIN_COUNTER(camTick);
private _cameraMode = GVAR(camMode);
private _camTarget = GVAR(camFocus);
// UI mouse handler makes use of delta time between camera ticks
private _currentTime = diag_tickTime;
GVAR(camDeltaTime) = _currentTime - GVAR(camLastTickTime);
GVAR(camLastTickTime) = _currentTime;
// If no focus in unit camera modes try to find a new one
if (_cameraMode != MODE_FREE) then {
private _focus = if (isNull _camTarget) then {
private _testFocus = ([] call FUNC(getTargetEntities)) select 0;
if (isNil "_testFocus") then {
objNull
} else {
_testFocus
}
} else {
_camTarget
};
// If new focus was found then switch to it
if (!isNull _focus && {_focus != _camTarget}) then {
[_focus] call FUNC(setFocus);
};
// Update the follow camera position
if (!isNull _focus && {_cameraMode == MODE_FOLLOW}) then {
[_focus] call FUNC(cam_prepareTarget);
};
};
// Refresh the local variable
_camTarget = GVAR(camFocus);
// Focus get in / out of vehicle state
if !(isNull _camTarget) then {
private _targetInVeh = GVAR(camTargetInVehicle);
if (GVAR(camHasTarget)) then {
if (!_targetInVeh && { vehicle _camTarget != _camTarget }) then {
[_camTarget] call FUNC(cam_setTarget);
GVAR(camTargetInVehicle) = true;
};
if (_targetInVeh && { vehicle _camTarget == _camTarget }) then {
[_camTarget] call FUNC(cam_setTarget);
GVAR(camTargetInVehicle) = false;
};
};
} else {
GVAR(camTargetInVehicle) = false;
};
// Camera lights
if (count GVAR(camLights) > 1) then {
(GVAR(camLights) select 1) setPosASL (AGLToASL (screenToWorld getMousePosition));
};
END_COUNTER(camTick);