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112 lines
3.8 KiB
Plaintext
112 lines
3.8 KiB
Plaintext
//#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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TRACE_1("enter", _this);
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#define FCS_UPDATE_DELAY 1
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FUNC(magnitude) = {
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_this distance [0, 0, 0]
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};
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FUNC(mat_normalize3d) = {
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private ["_mag"];
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PARAMS_3(_vx,_vy,_vz);
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_mag = _this call FUNC(magnitude);
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if (_mag == 0) then {_mag = 1};
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[(_vx/_mag), (_vy/_mag), (_vz/_mag)]
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};
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FUNC(laserHudDesignatePFH) = {
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private["_args", "_laserTarget", "_shooter", "_vehicle", "_weapon", "_gunnerInfo", "_turret", "_pov", "_gunBeg", "_gunEnd", "_povPos", "_povDir", "_result", "_resultPositions", "_firstResult", "_forceUpdateTime"];
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_args = _this select 0;
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_laserTarget = _args select 0;
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_shooter = _args select 1;
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if( (count _args) < 3) then {
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_args set[2, diag_tickTime + FCS_UPDATE_DELAY];
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};
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_forceUpdateTime = _args select 2;
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_vehicle = vehicle _shooter;
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_weapon = currentWeapon _vehicle;
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TRACE_1("", _args);
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if(!alive _shooter || isNull _vehicle || isNull _laserTarget || !GVAR(laserActive) ) exitWith {
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[] call FUNC(laserHudDesignateOff);
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};
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if(!([ACE_player] call FUNC(unitTurretHasDesignator)) ) exitWith {
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[] call FUNC(laserHudDesignateOff);
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};
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// Retrieve the gunner and turret memory point information
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_gunnerInfo = [_vehicle, _weapon] call CBA_fnc_getFirer;
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_turretInfo = [_vehicle, _gunnerInfo select 1] call EFUNC(common,getTurretDirection);
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_povPos = _turretInfo select 0;
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_povDir = _turretInfo select 1;
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_result = [_povPos, _povDir] call EFUNC(laser,shootCone);
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if((count _result) > 0) then {
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_resultPositions = _result select 2;
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if((count _resultPositions) > 0) then {
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_firstResult = _resultPositions select 0;
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_pos = _firstResult select 0;
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// If the laser has moved less than a half meter, then dont move it.
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// Just regular use of lasers will commonly make them move this much,
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// but not across multiple close frames.
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// This loses accuracy a little, but saves position updates per frame.
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TRACE_5("", diag_tickTime, _forceUpdateTime, getPosASL _laserTarget, _pos, ((getPosASL _laserTarget) distance _pos));
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if(diag_tickTime > _forceUpdateTime) then {
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TRACE_1("FCS Update", "");
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["ace_fcs_forceUpdate", []] call ace_common_fnc_localEvent;
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};
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if( (_laserTarget distance _pos) > 0.1) then {
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TRACE_1("LaserPos Update", "");
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_laserTarget setPosATL (ASLToATL _pos);
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};
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if(diag_tickTime > _forceUpdateTime) then {
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_args set[2, diag_tickTime + FCS_UPDATE_DELAY];
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};
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#ifdef DEBUG_MODE_FULL
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,0,0,1], (getPosATL _laserTarget), 0.75, 0.75, 0, "", 0.5, 0.025, "TahomaB"];
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{
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private["_position"];
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_position = _x select 0;
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drawLine3d [ASLToATL _povPos, ASLToATL _position, [0,0,1,1] ];
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} forEach _resultPositions;
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#endif
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};
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};
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_this set[0, _args];
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};
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private "_laserTarget";
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private "_handle";
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if(isNil QGVAR(laser)) then {
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_laserTarget = "LaserTargetW" createVehicle (getpos player);
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GVAR(laserActive) = true;
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_handle = [FUNC(laserHudDesignatePFH), 0.1, [_laserTarget, player]] call cba_fnc_addPerFrameHandler;
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_laserTarget setVariable ["ACE_PFH_HANDLE", _handle, false];
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GVAR(laser) = _laserTarget;
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} else {
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[] call FUNC(laserHudDesignateOff);
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[] call FUNC(laserHudDesignateOn);
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};
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