ACE3/addons/switchunits
Ivan Navarro Cabello 047a2ee736 added spansih translate
added spansih translate for (advanced_ballistics, ballistics, captives,
common, explosives, frag, hearing, interaction, map, medical, microdagr,
missileguidance, missionmodules, mk6mortar, nametags, optionsmenu,
respawn, switchunits, vehiclelock, weather, winddeflection).

I used the Pull request of #1251 for complete my commit, because #1251
is outdated now.
2015-05-27 15:27:04 +02:00
..
functions fix switchunits 2015-05-09 14:05:58 +02:00
UI second batch of icons 2015-03-23 20:02:35 +01:00
$PBOPREFIX$ smallarms: port 2015-01-17 18:14:56 -03:00
ACE_Settings.hpp Second batch of settings files 2015-05-14 20:59:25 +02:00
CfgEventHandlers.hpp added PM's solution 2015-02-10 18:57:23 +01:00
CfgVehicles.hpp Remove tabs and repair errors @Glowbal found 2015-05-12 18:27:27 +02:00
config.cpp Second batch of settings files 2015-05-14 20:59:25 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp sorting out required addons for modularity 2015-04-09 13:23:29 +02:00
stringtable.xml added spansih translate 2015-05-27 15:27:04 +02:00
XEH_clientInit.sqf fix events 2015-03-01 13:43:39 +01:00
XEH_preInit.sqf added PM's solution 2015-02-10 18:57:23 +01:00

ace_switchunits

Adds insurgency-style unit switching.

Maintainers

The people responsible for merging changes to this component or answering potential questions.