Files
ACE3/addons/advanced_ballistics
ulteq 5ff54f7d1c Implemented a new logic that decides when to use AB.
*Added a new global variable ace_advanced_ballistics_enabled
*Added an updateTrajectoryPFH to the winddeflection (WD) module
*WD is now automatically disabled when AB is enabled
*The new updateTrajectoryPFH is called whenever AB aborts

-> Wind deflection is now always present (either through AB or WD)
-> AB no longer runs for non local units (unless they use high power optics)
2015-04-09 20:27:10 +02:00
..
2015-04-06 00:12:22 -03:00
2015-04-08 23:07:26 +02:00
2015-04-06 00:02:34 -03:00
2015-04-07 21:24:09 +02:00
2015-04-07 21:27:04 +02:00
2015-04-07 21:27:04 +02:00
2015-04-07 21:27:04 +02:00

ace_advanced_ballistics

The Advanced Ballistics module introduces advanced external- and internal ballistics to the game.

Maintainers

The people responsible for merging changes to this component or answering potential questions.