ACE3/addons/advanced_ballistics/functions
ulteq 5ff54f7d1c Implemented a new logic that decides when to use AB.
*Added a new global variable ace_advanced_ballistics_enabled
*Added an updateTrajectoryPFH to the winddeflection (WD) module
*WD is now automatically disabled when AB is enabled
*The new updateTrajectoryPFH is called whenever AB aborts

-> Wind deflection is now always present (either through AB or WD)
-> AB no longer runs for non local units (unless they use high power optics)
2015-04-09 20:27:10 +02:00
..
defines.h Added new advanced_ballistics module 2015-04-05 21:08:55 +02:00
fnc_calculateAirDensity.sqf Replaced all <floats> with <NUMBER> 2015-04-07 21:54:29 +02:00
fnc_calculateAmmoTemperatureVelocityShift.sqf Replaced all <floats> with <NUMBER> 2015-04-07 21:54:29 +02:00
fnc_calculateAtmosphericCorrection.sqf Replaced all <floats> with <NUMBER> 2015-04-07 21:54:29 +02:00
fnc_calculateBarrelLengthVelocityShift.sqf Replaced all <floats> with <NUMBER> 2015-04-07 21:54:29 +02:00
fnc_calculateRetardation.sqf Replaced all <floats> with <NUMBER> 2015-04-07 21:54:29 +02:00
fnc_calculateRoughnessLength.sqf Replaced all <floats> with <NUMBER> 2015-04-07 21:54:29 +02:00
fnc_calculateStabilityFactor.sqf Replaced all <floats> with <NUMBER> 2015-04-07 21:54:29 +02:00
fnc_calculateWindSpeed.sqf Replaced all <floats> with <NUMBER> 2015-04-07 21:54:29 +02:00
fnc_displayProtractor.sqf Resolved a minor issue between protractor and wind info 2015-04-07 22:02:38 +02:00
fnc_handleFired.sqf Implemented a new logic that decides when to use AB. 2015-04-09 20:27:10 +02:00
fnc_initializeTerrainExtension.sqf Replaced tabs with spaces 2015-04-07 21:27:04 +02:00
script_component.hpp Added new advanced_ballistics module 2015-04-05 21:08:55 +02:00