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18f09b9310
- ace_addedHeartRateAdjustment -> ace_heartRateAdjustmentAdded - ace_cargoAddedByClass -> ace_cargoByClassAdded - ace_enteredCardiacArrest -> ace_cardiacArrestEntered - ace_itemAddedToTriageCard -> ace_triageCardItemAdded - ace_reload_linkedAmmo -> ace_reload_ammoLinked - ace_reload_returnedAmmo -> ace_reload_ammoReturned - ace_treatmentSuccess -> ace_treatmentSucceded - ace_common_engineOn -> ace_common_setEngine - ace_explosives_clientRequestOrientations -> ace_explosives_requestOrientations - ace_explosives_serverSendOrientations -> ace_explosives_sendOrientations - ace_interaction_lampTurnOff -> ace_interaction_setLampOff - ace_interaction_lampTurnOn -> ace_interaction_setLampOn - ace_overheating_spareBarrelsLoadCoolest -> ace_overheating_loadCoolestSpareBarrel - ace_overheating_spareBarrelsSendTemperatureHint -> ace_overheating_sendSpareBarrelTemperatureHint Close #3533
36 lines
856 B
Plaintext
36 lines
856 B
Plaintext
/*
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* Author: SzwedzikPL
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* Turn on/off lamp
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*
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* Arguments:
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* 0: Lamp <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* lamp call ace_interaction_fnc_switchLamp
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#define DISABLED_LAMP_DMG 0.95
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params ["_lamp"];
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_isOn = _lamp getVariable ["ACE_lampOn", true];
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private _reflectors = "true" configClasses (configfile >> "CfgVehicles" >> (typeof _lamp) >> "Reflectors");
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private _hitPointsDamage = [];
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{
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private _hitPoint = getText (_x >> "hitpoint");
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_hitPointsDamage pushback [_hitPoint, _lamp getHit _hitPoint];
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nil
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} count _reflectors;
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//if lamp is on turn it off
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private _eventName = [QGVAR(setLampOn), QGVAR(setLampOff)] select _isOn;
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[_eventName, [_lamp, _hitPointsDamage, DISABLED_LAMP_DMG], [_lamp]] call CBA_fnc_targetEvent;
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_lamp setVariable ["ACE_lampOn", !_isOn, true];
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