ACE3/addons/interaction/functions/fnc_switchLamp.sqf
esteldunedain 18f09b9310 Rename events:
- ace_addedHeartRateAdjustment -> ace_heartRateAdjustmentAdded
- ace_cargoAddedByClass -> ace_cargoByClassAdded
- ace_enteredCardiacArrest -> ace_cardiacArrestEntered
- ace_itemAddedToTriageCard -> ace_triageCardItemAdded
- ace_reload_linkedAmmo ->  ace_reload_ammoLinked
- ace_reload_returnedAmmo -> ace_reload_ammoReturned
- ace_treatmentSuccess ->  ace_treatmentSucceded
- ace_common_engineOn -> ace_common_setEngine
- ace_explosives_clientRequestOrientations -> ace_explosives_requestOrientations
- ace_explosives_serverSendOrientations -> ace_explosives_sendOrientations
- ace_interaction_lampTurnOff -> ace_interaction_setLampOff
- ace_interaction_lampTurnOn -> ace_interaction_setLampOn
- ace_overheating_spareBarrelsLoadCoolest -> ace_overheating_loadCoolestSpareBarrel
- ace_overheating_spareBarrelsSendTemperatureHint -> ace_overheating_sendSpareBarrelTemperatureHint
Close #3533
2016-06-24 10:45:13 -03:00

36 lines
856 B
Plaintext

/*
* Author: SzwedzikPL
* Turn on/off lamp
*
* Arguments:
* 0: Lamp <OBJECT>
*
* Return Value:
* None
*
* Example:
* lamp call ace_interaction_fnc_switchLamp
*
* Public: No
*/
#include "script_component.hpp"
#define DISABLED_LAMP_DMG 0.95
params ["_lamp"];
_isOn = _lamp getVariable ["ACE_lampOn", true];
private _reflectors = "true" configClasses (configfile >> "CfgVehicles" >> (typeof _lamp) >> "Reflectors");
private _hitPointsDamage = [];
{
private _hitPoint = getText (_x >> "hitpoint");
_hitPointsDamage pushback [_hitPoint, _lamp getHit _hitPoint];
nil
} count _reflectors;
//if lamp is on turn it off
private _eventName = [QGVAR(setLampOn), QGVAR(setLampOff)] select _isOn;
[_eventName, [_lamp, _hitPointsDamage, DISABLED_LAMP_DMG], [_lamp]] call CBA_fnc_targetEvent;
_lamp setVariable ["ACE_lampOn", !_isOn, true];