ACE3/addons/repair/functions/fnc_addSpareParts.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: Jonpas
* Adds spare parts to the vehicle. Before SettingsInitialized only collect for later execution.
*
* Arguments:
* 0: Vehicle <OBJECT>
* 1: Amount <NUMBER> (default: 1)
* 2: Spare Part Classname <STRING> (default: "")
* 3: Force (add even if setting is disabled) <BOOL> (default: false)
*
* Return Value:
* None
*
* Example:
* [vehicle] call ace_repair_fnc_addSpareParts
*
* Public: No
*/
params ["_vehicle", ["_amount", 1], ["_part", ""], ["_force", false]];
TRACE_2("params",_vehicle,_amount);
// Exit if ace_cargo is not loaded or no part supplied
if (!(["ace_cargo"] call EFUNC(common,isModLoaded)) || {_part == ""}) exitWith {};
// Collect until SettingsInitialized
if (!EGVAR(common,settingsInitFinished)) exitWith {
EGVAR(common,runAtSettingsInitialized) pushBack [FUNC(addSpareParts), _this];
};
// Exit if not forced and add spare parts is disabled (after settings initted to make sure it really is)
if (!_force && !GVAR(addSpareParts)) exitWith {};
// Load
[{
["ace_addCargo", _this] call CBA_fnc_localEvent;
}, [_part, _vehicle, _amount]] call CBA_fnc_execNextFrame;