ACE3/addons/gunbag/functions/fnc_toGunbag.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: Ir0n1E
* Put weapon into gunbag.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, target] call ace_gunbag_fnc_toGunbag
*
* Public: No
*/
params ["_unit", "_target"];
private _gunbag = backpackContainer _target;
_unit call EFUNC(common,goKneeling);
// play sound
if (["ace_backpacks"] call EFUNC(common,isModLoaded)) then {
[_target, _gunbag] call EFUNC(backpacks,backpackOpened);
};
[PROGRESSBAR_TIME, _this, {
(_this select 0) call FUNC(toGunbagCallback)
}, {}, localize LSTRING(toGunbag), {
(_this select 0) call FUNC(canInteract) == 0
}] call EFUNC(common,progressBar);