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257d9536cc
* First Push Added the ability to edit cargo objects (crates/boxes only) names. Either via in-game action on the object it self or via 3den attributes. Added a single function which spawns the UI to edit the name and also edits it. This is an scripted UI, it could be changed to a config version if wanted, but as I'm not good in UI coding I left it on this simple version mainly for testing. Added 4 new stringtable entries, 2 for action and 2 for 3den attributes. * Add extra stringtable Forgot to add the UI to the stringtable. * Update fnc_renameObject.sqf fixing tabs * Show custom name only behind Added new function "getNameItem" that will get the items name. Put the custom name behind the original name between brackets "[...]". * Added "Hide Rename Action" setting Also removed an unused _itemClass from postInit. * Apply suggestions from code review Co-authored-by: jonpas <jonpas33@gmail.com> * Update AUTHORS.txt Added my name * Applied the sugesstions. * Fixed function crash * Moved to dialog. * Removed unused comment/code * Update renameMenu.hpp Fixed tabs to spaces. * Update renameMenu.hpp * move rename to common * Update addons/arsenal/ui/RscAttributes.hpp * style and use addActionToObject Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
24 lines
469 B
C++
24 lines
469 B
C++
PREP(addCargoItem);
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PREP(addCargoVehiclesActions);
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PREP(canLoadItemIn);
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PREP(canUnloadItem);
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PREP(getCargoSpaceLeft);
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PREP(getNameItem);
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PREP(getSizeItem);
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PREP(handleDeleted);
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PREP(handleDestroyed);
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PREP(initObject);
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PREP(initVehicle);
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PREP(loadItem);
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PREP(moduleSettings);
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PREP(onMenuOpen);
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PREP(paradropItem);
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PREP(removeCargoItem);
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PREP(renameObject);
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PREP(setSize);
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PREP(setSpace);
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PREP(startLoadIn);
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PREP(startUnload);
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PREP(unloadItem);
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PREP(validateCargoSpace);
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